The quick answer
Beat Classic on Normal to unlock Hard. From patch 1.0.15, Hard is shared across modes you can already access. Modes and achievements keep their own unlock conditions.

Unlock Hard on the full release
- Update the full game. The shared difficulty rule arrived in 1.0.15. It is part of the full-release patch sequence.
- Start a Classic run on Normal. This is the specific route Konfa Games gives for unlocking Hard.
- Complete Classic. The launch guide describes Classic as a 20-wave run. Surviving the wave 10 boss is a midpoint.
- Check your next run setup. Choose a mode you can already access and look for Hard in its difficulty choices. You can return to Classic to check whether Hard is available there too.
| What you want to open | What the Classic Normal clear does | What to check |
|---|---|---|
| Hard in Classic | Unlocks the difficulty | Check the difficulty choice when setting up a fresh run |
| Hard in another available mode | Shares the same difficulty unlock from 1.0.15 | Select the available mode, then check its difficulty choices |
| A mode you have yet to unlock | Leaves the mode’s own requirements in place | Check the mode’s progression conditions |
| An achievement tied to a mode or run | Leaves its original conditions in place | Read the achievement requirement and complete that task |
Prepare for the Classic clear
Keep the ship moving and protect Despot’s Chamber. If Despot’s HP reaches zero, the run ends. Between waves, the galaxy route offers shops, encounters and resources. Base your next stop on the problem likely to end the run. Check for a weak approach to the chamber, a production shortage or an underdefended route to the airlock.

- Trace the route before building. Hull blocks shape the path aliens take toward the airlock. Look at where an added block would send them and whether your defenses can cover that path.
- Review the layout before wave 8. In 1.0.15, waves 8 and 9 became slightly tougher. The wave 10 boss has less health and heals less. Prepare for the whole stretch, then use the midpoint to reassess what the second half of the run needs.
- Treat the shop as a choice. Patch 1.0.15 made kits that produce Uncommon resources slightly easier to find in the first three post-combat shops. Use what actually appears to cover a bottleneck before committing to a production chain that depends on a particular kit.
Hard is still missing, or the mode is locked
If Hard is missing, first check that you finished a Classic Normal run on the full release, then check it in Classic and another mode you can already select. If the mode itself is locked, follow that mode’s progression conditions. Konfa Games separated Endless from Classic for the full release, so finishing Classic will no longer roll the same run straight into Endless.
If a new run started before you finished another one and the galaxy map failed to generate afresh, check for 1.0.16. That hotfix addresses map generation. If a completed Normal clear still leaves Hard missing on the current build, record the mode, selected difficulty, end-of-run screen and game version when reporting it.
More help with crafting & progression across our game guides.
Sources
- Version 1.0.15: shared difficulty unlocks and Classic balanceKonfa Games · Checked Nov 11, 2026
- Version 1.0.16: new-run map generation hotfixKonfa Games · Checked Nov 11, 2026
- November 2 launch guide and Hull Construction devlogKonfa Games · Checked Nov 11, 2026
- Official Steam storeKonfa Games · Checked Nov 11, 2026