The quick answer
Find a vacant plot in an owned settlement and use its rental sign. The launch changes made Tier 1 land rentals document-based too, so check the current document requirement rather than following an old cash-only route. Use Shipments for unlock conditions, then defend stored goods with Security System fuses and defense modules.

Check that the plot can actually be rented
A vacant-looking space is not the only condition. The developer’s base FAQ requires a settlement with an owner. Your immediate task is to find a valid rental, not to buy the settlement itself.
- Choose an owned settlement and find a vacant plot.
- Use the sign beside that plot to check the rental requirements.
- Obtain the required documents. Tier 1 rentals are document-based too: the launch changes replaced their cash rental cost with documents. The general help FAQ also directs players renting in level 2 or level 3 districts to special documents from the Black Market.
- Check the plot’s current terms and the result of the rental interaction before bringing valuable goods there.
The First Changes & Server Schedule announcement controls the Tier 1 change; the older general FAQ’s “pay rent” wording is not evidence that cash alone still works. Check the document named on the current rental sign and its acquisition requirements. Use the displayed terms rather than treating a price from a different settlement or an older video as universal.
Plan your next unlock from Shipments
Use the first blocked step to choose what to do next. If you have money but the Tier 1 plot prompt asks for documents, check that requirement before returning to the ATM. If you have a rented plot but the item you want is locked in Shipments, read its unlock requirement and compare it with the accumulated jail time shown on your profile. If you already placed the item and later lose access or stock, check the base’s protection and recent server events before buying another copy.
After securing a plot, open Shipments with H, or through the side menu while in the desert, at Lenny’s Motel or in Looty Bay. This is the developer’s named place to check new-goods requirements.
Some unlocks depend on the level of the settlement containing your base. Others depend on accumulated jail time. Read the requirement for the specific item before committing resources to a different solution.
| The requirement you see | What it means for your plan |
|---|---|
| Settlement level | The relevant condition is where your base is established; simply having a plot may not be enough |
| Jail time | Check your accumulated progression rather than assuming more loose cash will unlock the item |
| Higher-level plot documents | Obtain the required Black Market paperwork for the rental step |
The document requirement for renting and the item requirement in Shipments are separate checks. Passing one does not prove the other has been met. If an item remains locked after a move or an upgrade, return to its own requirement instead of repeating purchases blindly.
Store goods with the right expectation
Lenny’s storage is cash-only. Stolen goods belong in your base, where other players can raid them. That makes a base useful storage, but not protected account storage.
For cash rather than goods, use the bank and laundering workflow. Bank protection concerns theft during the current cycle. It does not remove the need to plan for the Federal Raid.
What fuses and defense modules do
The official security advice names two different jobs:
- Security System fuses increase the time and resources an attacker needs to hack the system.
- Defense modules notify allies that an attack is happening.
Use those roles when deciding what your base is missing. A warning is useful only if someone can respond; delaying access gives that response more time. Neither feature is described as a guarantee that stored valuables cannot be taken.
Kefir’s raid instructions explain the other side: an attacker uses a decoder on the Security System to gain temporary access. Owners can repair the system and lock the attacker out. The repair matters because access is temporary, rather than a permanent transfer of the building.
When responding to a raid, check the system’s actual state and available repair action. Do not assume a newly installed fuse replaces repairing a compromised system. The help pages do not supply a universal hacking duration, fuse count or repair price, so follow the current in-game requirements for your installation.
Renting, owning and surviving the reset
A tenant rents an individual plot. A settlement owner buys a settlement with rentable plots and can collect a share of tenants’ spending and laundering in person. These are separate goals with different responsibilities; ownership is not a prerequisite you must personally buy before renting inside an already owned settlement.
Security also has a boundary: the Federal Raid removes plots and bases. Defending against another player’s decoder cannot make a building persist through a scheduled wipe. Before a long production or storage session, keep that reset rule separate from your raid preparations.
If a base disappears unexpectedly, use the missing-progress checklist to distinguish a reset from an account problem before reporting it.
More help with crafting & progression across our game guides.
Sources
- ROB RUN: First Changes & Server ScheduleKefir · Checked Nov 11, 2026
- How do I rent a plot for my base?Kefir · Checked Nov 11, 2026
- How do I protect my base from raids?Kefir · Checked Nov 11, 2026
- How do I raid other players' bases?Kefir · Checked Nov 11, 2026
- How do I unlock new goods?Kefir · Checked Nov 11, 2026
- Where should I stash stolen loot?Kefir · Checked Nov 11, 2026
- How do I become a settlement owner and earn income?Kefir · Checked Nov 11, 2026
- What is the Federal Raid (Wipe)?Kefir · Checked Nov 11, 2026


